cocoon - added pfx/toon friendly mesh output and PP arrays. For less than hour i was able to create more abstract pfx/toon images than the entire last year.
scriptsManager - manage your python and mel scripts the easy way - run, source/import, edit, tweak attributes in the UI, attribute presets, etc. Located under the "wrench" shelf icon.
pointCloudParticleEmitter - added separate local position/direction/speed XYZ randomize options
slidersManager - lots of all-round improvements - aliased attributes, auto-naming of sliders based on their targets, updated selectors, improved anim library code, improved pose library code, etc.
Maya2011 OSX build based on popular demand.
uvTension node - the more curious probably noticed that node in the previous build. It gives you color feedback in the 3D viewports based on face UV area - similar to UVLayout., etc. The workflow is not exactly straightforward. Still trying to figure out best approach. If one has a good idea - please chime in.
Few small bugfixes here and there.
The VP2 support will take longer than i expected. I have to pretty much rewrite few big chunks of code.
cocoon + pfx: