pshipkov

cocoon - added pfx/toon friendly mesh output and PP arrays. For less than hour i was able to create more abstract pfx/toon images than the entire last year.
scriptsManager - manage your python and mel scripts the easy way - run, source/import, edit, tweak attributes in the UI, attribute presets, etc. Located under the "wrench" shelf icon.
pointCloudParticleEmitter - added separate local position/direction/speed XYZ randomize options
slidersManager - lots of all-round improvements - aliased attributes, auto-naming of sliders based on their targets, updated selectors, improved anim library code, improved pose library code, etc.
Maya2011 OSX build based on popular demand.
uvTension node - the more curious probably noticed that node in the previous build. It gives you color feedback in the 3D viewports based on face UV area - similar to UVLayout., etc. The workflow is not exactly straightforward. Still trying to figure out best approach. If one has a good idea - please chime in.
Few small bugfixes here and there.

The VP2 support will take longer than i expected. I have to pretty much rewrite few big chunks of  code.

scriptsManager:
scriptsManager.png 

cocoon + pfx:
[cocoon_pfx_1]
[cocoon_pfx_2]
[cocoon_pfx_3]
[cocoon_pfx_4]
[cocoon_pfx_5]
[cocoon_pfx_6]
[cocoon_pfx_7]
[cocoon_pfx_8]
[cocoon_pfx_10]
[cocoon_pfx_11]
[cocoon_pfx_12]

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JeremyR
Awesome cant wait to try it out!
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djx
Thanks and much appreciation Peter.

You mentioned the scripts manager working only in 2013.5 an later, but there does not appear to be a 2013.5 mll included in the download. I have yet to install 2013.5 here (due to missing some essential plugins - like SOuP), so my question is, will the 2013 mll work in 2013.5 ? because I was under the impression they were not binary compatible.

David
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pshipkov
I don't list .5 Maya releases. I am linking against the latest and greatest Maya2013 release. So if you have the Maya extension or 0.5 or whatever semantics Autodesk fallows these days the scriptsManager should work.
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pshipkov
@djx
I just figured out a simple way to make the scriptsManager tool compatible with previous versions of Maya. Will push a new update tomorrow. I shouldn't use Maya2013.5 specific flag for something that can be done in more general way in a first place.
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pshipkov
Updated the initial announcement post with screenshot and Gimp-ed text on top explaining the base components and workflow of the scriptsEditor.
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pechart
Great update! I'm really looking forward to try the cocoon stuff. Thank you very much!
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sepu
Awesome Thank you Peter!
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SGIFreak
Thanks for your creative work! cocoon is very strong now.

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Thomixioso
Peter you are the King!
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Thomixioso
and what about cocoon example scene? Will you provide us with some? ;-)
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toho
love this one shelf_soup!
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aeroba
Peter ~~~ you are always so good.
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Kornelius
Cheers Peter!
win 7 maya 2014 x64
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pshipkov
Here is simple explanation how to use cocoon's new functionality:
http://soup-dev.websitetoolbox.com/post/how-to-render-the-cocoon-node-line-6103510
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