Bruce Lee
As shown in the picture, I hope I can make some organic textures using the programmatic tools of soup, they are like leaves. Ultimately, I want these textures to shine.

Is there any good way?

Thanks.

微信图片_20200428164314.png 

微信图片_20200428164330.png 
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pshipkov

With SOuP you can generate geometric structures - take a look at the solver node. With the right pattern you can resemble organic looking things like the references above.

These pieces of geometry can be sampled to textures after that.

But it feels that you probably want to try some of the Substance apps first - they have bunch of cool tools that can allow you to get "there" faster.

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Bruce Lee
Thanks peter,
Can you upload a sample file?
I have not used Substance tool, it will be difficult for me.
Thanks.
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pshipkov

Take a look here:

https://store.substance3d.com/blog/substance-source-creature-skins

you can purchase this asset, or read on the Internet about how this works.

https://www.cgtrader.com/3d-models/textures/natural/strangler-fig-substance-designer

Here is two video tutorials showing some of the capabilities:





I am not a pro substance guy by any means, but i everybody can dive in and create interesting looking stuff in matter of minutes.

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Bruce Lee
Thank you very much peter!

I feel like they are somewhat like Tyson polygons, or I can try Soup's shatter node
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pshipkov
Take a look at the solver example scenes.
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