so what you are suggesting here is without the "resolveselfintersection" node?
Basically detection of the problematic areas with the tension node and apply a localized smoothness.
My first approach was to use the "computeVelocity" node and the "point" node with a condition like if the velocity value is more than something, set the TX,TY,TZ value to a lower value. But that's more of clamp thing.
Is this even a good approach?
But yeah the "remapArray" seems to be what i was looking for, i'll do some tests.