Bruce Lee
Right now, I'm making a layout, and the scene needs a lot of clouds. We can't really make a lot of clouds, but like particles, we can instantiate a lot. However, the "BE_VDBPreviewShape" node does not yet support instantiation. I can only convert VDB to "fluidShap". At this time, I found that many problems would arise. First, there are performance issues. Also, sometimes "fluidShap" is not displayed correctly.

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Can you give me example scene.
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