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Arnold's own vdb node renders the BE's vdb cache
I can first output vdb cache, and then use Arnold's own vdb node to read the cache, the last can be normal rendering?
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More perfect displayComponents
hi peter!

When my point on the object is very large, use the displayComponents this node is very slow, the computer will almost pause for a few minutes. It is time to upgrade the displayComponents.


Add the filterComponents node to the filter. There are several ways.

1. A display of the percentage of the property, the number of displayed from 1 to 100 .. Allows the user to enter any percentage.

2. A condition for determining the size of the value. For example, when the value is less than 10, or the value is equal to 10, or the value is greater than 10. Can be any combination, meet the conditions of the show.

3 users give a vector direction, calculate the direction and the user direction of the angle, and then determine the size.

There is also a more important function, you can display a showComponents node, showing numerous user data.
Now can only display a data, it is more perfect.

thank peter!
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Align Nodes
Sometimes, although the node's properties are not connected, but we need to know the specific value of this attribute is how much.

maya has a very good function, that is, the mouse on the property of the port, and then there will be a floating window, this window shows the type of property and specific values.

This feature is not perfect, we can not operate the floating window inside the data, such as want to copy some of the data. When the length of the array data is very long, the window of the computer display goes beyond.


soup's markup menu can be designed with a function that takes the value of this property and then puts it in a beautiful window. Regardless of how long the length of the array is, we can easily see all the data and copy it Part of it. This is similar to Houdini's data view window.

thank peter!
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Align Nodes
In the future soup's markup menu, I hope to be able to add such a function.

The selected node or all nodes are displayed according to the type of attribute. It is like pressing the 4 key to show the same attributes as the user.

For example, I need to show all the data of the array type of the node, or show all the string types, or show all floating point type. Or both show all array types and floating point types.

This is mainly because I was dealing with the properties of the array type when I was using the node editor. This allows us to edit the nodes according to the data type of the attribute.

thank peter!
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Simpler and more efficient intelligent connection
Yes, it's not a good idea
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Simpler and more efficient intelligent connection

soup's intelligent connection function can be used without setting the shortcut keys?

Every time you need to press a key, and then press the left mouse button, so that the feeling is not efficient.

Can you press the left mouse button directly to use the smart connection?

thank peter!

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Align Nodes

Have you used Golaem before?

It has a own node editor, this node editor is very simple and friendly. User satisfaction is very high.

We can refer to its design philosophy.
b.png 

a.png

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maya2018 vdb

Can I support UVs in the next version?

uv is very important, vdb missing uv is a pity

thanks!!

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This solver node can not enter vdb data
This solver node can not enter vdb data

Support iteration vdb data, make it more perfect!

thank peter!
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maya2018 vdb
maya2018 when can you use vdb?
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realflowMeshToPointColor

Yes, I think abc on the data is realflow of particles, it is not abc grid.

Is there any way to make soup do not appear wrong, will abc on the data passed to the grid?


thank peter!

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Align Nodes
Shift + Alt+The left mouse button, there will be scissors
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realflowMeshToPointColor
This abc I only used three frames. Play it. Will find the problem.

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realflowMeshToPointColor

hi! peter

I am now in the work encountered a very difficult problem. can you help me! I have uploaded my file.

I use realflow generated abc grid. Import maya, abc node output port on some array of information. They are vortex and speed. I try to use the arrayToPointColor node to pass this information to the grid.
But soup is always being given. I have been puzzled on this issue for a few months, I do not know where there is a problem.

Hope you can help me find out where the problem!

Thanks peter!

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