Every time I try to create a shatter node (on any object) with the scatter node selected, maya crashes or freeze.
I managed to make it work by creating the shatter node without any selection and connecting position PP and geometry manually with the node editor, but the bakedResult geometry came in a single mesh and without material on it.
I can separate them manually and assign a new shader, but It doesn't seems to be the proper workflow.
I'm new to the Soup plugin, so am I missing something here?
(I've tested some others nodes and they seems to work properly eg: scatter, cocoon, bounding object, etc...)
Anyway, thanks for this plugin, it seems really powerfull! I'd just like to make this feature works and it will be perfect.
I'm using maya 2016 SP6 with OSX 10.11.6