pshipkov wrote: Will take a look, but to be honest - it will be low priority.
Flattening multiple UDIMS on a single tile (inside new uv set) for using with InstMan or other tools is pretty straightforward.
As a rule of thumb - it is always best to have separate UVSet or even better - geometry for this kind of stuff, but not work with the main asset directly.
Would be nice to have all possible ways
For example peregrinel yeti, but his instance only geometry and not perfect tool for scattering