• kopatych
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SOuP 2017-03-21

pshipkov wrote: made a video to show you how it is done:

http://www.soup-dev.com/videos/forums/instanceManager_with_pointCloudBuilder.mp4

Oh!Thank you again!

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SOuP 2017-03-21

Hi!Please tell me how connect point cloud builder to instance manager?

Thank you!

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SOuP 2017-03-21

pshipkov wrote: @kopatych
I know that Ian is hard at work to get things squared nicely.
But i understand your point.
Adding your request to my to-do list.

Thank you Peter!

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SOuP 2017-03-21

Oh,thank you!I will try build Point Cloud tool
sp3dpain don't work with maya instancer,he use only duplicate instance
world node in mash (paint brush) only in update3 maya 2017, but this update not a perfect stable, and his not view vdb instance in maya viewport,mash is primarily aimed at motion grafics.
And I give preference you tools.
Say please,current builde soup tool, use collide for instance objeсt?

Thank you!

 

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SOuP 2017-03-21

Hi!

You can possible create paint brush geometry like as script sp3dpaint or mash maya 2017 up3 world node, for soup instance manager? :)

and instance manager dont save interface for instance copy nodes after reopen scene,

аor edits it is necessary to use nodes in node editor.

Thanks!

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SOuP 2017-02-27

pshipkov wrote: Will take a look, but to be honest - it will be low priority.
Flattening multiple UDIMS on a single tile (inside new uv set) for using with InstMan or other tools is pretty straightforward.
As a rule of thumb - it is always best to have separate UVSet or even better - geometry for this kind of stuff, but not work with the main asset directly.


Would be nice to have all possible ways

For example peregrinel yeti, but his instance only geometry and not perfect tool for scattering

Thank you!

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SOuP 2017-02-27

Hi Peter!

soup instance manager doesn't work with udim textures in (use textures as a mask) in the point attributes?

If i put texture in points (use textures as a mask), his work only last udim as density mask http://joxi.ru/brREg9YtJ8WyzA

and nothing happens if i use textures in instances (use textures as a mask)

Can I ask you to expand the support of the udim textures for mask?

Thank you!

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SOuP 2017-01-29

Thank you!

but I tell in this node http://joxi.ru/Drl7KXpIvynDyA  , this node instance only geo, how instance  vdb nodes?

and node copier support udim textures for  density scatter?

Thank you

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SOuP 2017-01-29

Hi!

Can you help me?

How I can collide scatter object, through instanser?

Thank you!

PS:could you add support instancing of various objects such as VDB, fluids and not just geometry, not to collect the arms every time?

sorry for my english...

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Not opened simple scene surface_tension.ma

pshipkov wrote: Very strange.
Anyone else having this issue ?

Btw, about the screenshot you provided.
If you see open boundaries like that, just increase the scale value a bit.

about the screenshot -understood, thanks

maybe in this scene use node which affects the very power on gpu?
because i use gtx 650

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Not opened simple scene surface_tension.ma

pshipkov wrote: That sounds strange.
Can you download the latest version from 2016-09-17 and see if that goes well.
What i am noticing is that the tetrahedralize node's AE from the screenshot you provided looks like something that existed long time ago.

Yes,with this build work perfect http://joxi.ru/8An5akBhqlDP02

but the simple scene is still crash maya

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Not opened simple scene surface_tension.ma

pshipkov wrote: You are using a veeeeeery old version of the plugin.
Check please if you are on the latest one.

I'm use this bild SOuP_2016_09_04.tar

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Not opened simple scene surface_tension.ma

pshipkov wrote: what happens if you create polysphere then from the soup menu click on tetrahedralize and then set the mode to reconstruct. is this working for you ?

I dont have reconstruct mode http://joxi.ru/52aNX6RSGOwa6A

or am I doing something wrong...

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Not opened simple scene surface_tension.ma

after opened surface_tension.ma in maya 2016-2017, maya crash http://joxi.ru/DmB1gBxsNbORPr

How to open scene,thanks

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soup 2016-09-04

pshipkov wrote: Check the attached file.
It shows one way of detailing interior faces and applying modulated noise to them.
There are plenty of variations of the outlined idea that can be used in different cases.

Very thank you!

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