• Toast
  • Asking for seconds
  • Email
  • Posts 22
  • Reputation 0
  • Member Since
  • Last Active
Email
All Posts Topics Started Likes
Floor Generator
We have tried the floor plugin, I must say it is a very clever solution. 

But I noticed two issues. 

1) First, when I try the cut grids feature I get this error message:

# Error: Cannot perform boolean operation. #
// Error: Cannot perform boolean operation. //

I am doing the same thing as in the video. 

2) I think the only "feature" that is missing....Is there a possibility that we could select a plane/mesh first, press a button and the tiles would then "flood" the surface area and automatically crop and fit? This is how the Max one works and would be very useful. 

As it stands, I can't quite seem to be able to get anything to conform to an existing wall or floor. It looks like the backbone of the code is there though to make it work.

BTW....really appreciate that someone took the time to tackle this in Maya. I think if the flood feature could work it will automatically be better than the SketchUp Floor generator and the Max generator. It's pretty impressive! 

0 0
Floor Generator
THis would be a pretty powerful feature. I wouldn't even know where you'd begin to code something like this Peter! 
0 0
Google and Maya
Sweet! Thanks Peter. 

2017 hopefully going to make my job a lot easier...SOuP + Zync! 


0 0
Google and Maya
Hi Peter, did they ever get back to you on this? 

I really like Zync but I don't really do scenes anymore without SOuP! :)
0 0
Colored maps with instance manager?
The option to "link" multiple layers would be very interesting. 

Yes - It is true that I'm not very savvy when it comes to fully utilise/understand the power of nodes in SOuP but with those tips, I'll definitely have a look at this now. Thanks Peter. 


0 0
Colored maps with instance manager?
Like in that video I guess we can already achieve this with instance manager by using one layer only and the frequency parameter. This is great. 

2016-10-06 14_14_14-Autodesk Maya 2017_ __mayrussell.local_Users$_RedirectedFolders_kmay_Desktop_gre.jpg 
But the issue is that each "clump" is only limited to one model because this particular way of distribution only works on the layer level and not with other layers. 

So I guess if we could still have this "clumping" behaviour but with multiple layers is basically my idea for how instance manager could be improved. Thanks.
0 0
Colored maps with instance manager?
Thanks, I did see that option but I thought it might have been more accurate to use maps. I'll investigate further with using occlusion.

Edit: I guess if you were to streamline layers it would be in how they could possibly interact with each other? Like ForestPack here;

(See 36 seconds in)

it possible to change the "clumping" on this greenwall so the layers never occlude each other. 
0 0
Colored maps with instance manager?
I've been trying a scene here, just testing it out;

2016-10-05 17_32_05-newCamera3.denoiser.exr - Windows Photo Viewer.jpg 

All of this is scattered by instance manager (apart from the trees) but climbing vines, grass, shrubs and everything else is painted by soup. The translation times were pretty good and setup very good! 

I think it was very successful but it could help to be able to paint "paths" or "areas" at the same time. 

For example, in this scene the grass layer cannot go where the groundcover layer is. So in Photoshop I had to use screen and multiply layers so that the grass weight map could never cross over to the groundcover map. It worked but it was slowish when I wanted to updated my maps.

My idea with the colour maps would mean you could get instant feedback in the viewport by assigning grass layer is red, groundcover layer is blue area etc scattered with the one map.

With VRayScatter you get the option of using weight maps like SOuP but also the option to scatter by colour which makes things easy when you don't want to mix the objects. THanks Peter.
0 0
Colored maps with instance manager?
Quote: From your words i conclude that you are looking to pre-create this setup based on simple to set parameters and possible using a predefined color map, instead of weight map.

Thanks for the reply. 

That is correct. it's not problem if it's not an appropriate for SoUP but I thought it might be an idea. 

I actually used to use VRayScatter for Maya which had some very handy features (like border edge detection which you recently implemented) and a few other handy features. Other than that though Instance Manager is a very accomplished scatterer for Maya! 
0 0
Colored maps with instance manager?
Hi, 

Just an idea, would this be something that might work with instance manager? 

 2016-09-28 09_29_51-Autodesk Maya 2017_ __mayrussell.local_Users$_RedirectedFolders_kmay_Desktop_map.jpg 

You can see we have three objects in this scene. 

A Cube, a Sphere and a Cylinder. 

I just think it might be interesting to have these objects scattered by colour according to their "display color" parameter in instance manager. 

So green appears on green map, red on red map etc.. it might allow for quicker more efficient way to paint different scattered objects instead of using multiple B&W maps.
0 0
soup 2016-09-04
Oh I see, yes that works just fine. Thanks for the explanation. 

I was testing on lower poly objects (green object on the right has the same offset .5 as your plane on the left). I assumed it worked on detecting border edges not necessarily dependant on subdivs of an object. I'll keep it in mind for future. 
Click image for larger version - Name: 2016-09-14_15_10_09-instance_manager.jpg, Views: 26, Size: 94063
0 0
soup 2016-09-04
Hi Peter, 

Just inquiring about the new border feature. 

On my tests it seems that I can only get two outcomes when using the offset parameter. 

Fully spawned (white object) or no spawn (black object), I can seem to get it to find the borders by using any value. Is there anything I may be doing wrong? Thanks. 
0 0
soup 2016-09-04
Cool peter, thanks for the boundaries in instance manager! 
0 0
MaterialX
Is this a competitor to OSL? 
0 0
soup 2016-07-24
Thanks Peter!
0 0
count post selected

Add a Website Forum to your website.