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open vdb 2016-06-21
Hey MOAB, I've been getting similar behavior but it doesn't seem to be related to W10 or a specific Maya version. Right now I cannot load BE_OpenVDB.mll in 2016.5 or 2017 on this W10 computer but it worked on the same machine just a few days ago. On another W10 machine it works in both Maya versions. Earlier this year it worked on W8.1 but not on W10. Puzzled, would like to find out what is the key difference.
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OpenVDB build for Maya 2017?
Peter: I'm using a school assignment (whole body sculpture) as a platform for tech experiments. The dream I'm chasing here is to be able to sculpt etc like ZBrush in Maya (which would bring added benefits like previewing final lighting with a GPU renderer without export-import hassle as well as leveraging Maya rigging & procedural & other tools).

The key technical thing here is very simple, given one has access to VDB in Maya: I wrote a tiny script that can remesh stuff using VDBFromPolygons-->ConvertVDB, resolution to remesh at is stored as an attribute on each mesh (shape). Makes it possible to work in a Dynamesh-like fashion using the Sculpt Tool brushes. Seems to be working pretty fine with 100-200k polys per mesh before it gets slow. It erodes the mesh over multiple iterations though. Oh, I guess the Youtube description is misleading, the script is not up on the public internet yet.

I was planning to do Part 2 tonight, but mysteriously BE_OpenVDB.mll refuses to load in 2016.5 and 2017 (pre & post Update 1) on my home machine so I'll have to go to sleep and continue at school. When I've spent a couple hours more on this project it should start looking much more like the end goal, a human character.
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OpenVDB build for Maya 2017?
Bump. Any news? Besha? :)

To be honest this is not very urgent or critical, but would be fun to be able to leverage VDBs in the latest & greatest Maya.

I assume it's the Arnold DLL doing all the heavy lifting in the SOuP OpenVDB release and the plugin just creates the nodes needed to access it so I guess I could write my own C++ plugin to do the same. Unfortunately I'm lacking the time/dedication to do that right now.

This is one of the things I'm toying with at the moment:
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OpenVDB build for Maya 2017?
Hey, has OpenVDB been built for Maya 2017 yet? Did not see it on the front page or here on the forums. Would be useful here :)
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open vdb 2016-06-21
Hm, still cannot load the plugin on my Win10 laptop & Maya 2016, getting 

"The specified procedure could not be found. (BE_OpenVDB)"

like I did a couple of months back. Similar installation has been working just fine on a Win 8.1 machine. Anyone using this successfully on Win10? If I can get a confirmation it should work I can shift my troubleshooting elsewhere :)

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openvdb
Seems like the issue I've been having is Win10 specific. Could not get the besha1 OpenVDB.mll to load on either of my home machines, which are Win10, but everything works fine at school on Win8.1. At least I can continue experimenting now, yay! :) Even though this is non-ideal.
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openvdb
@David l  -- I've got it there, as stated in the first post.

Also tried my luck with Maya 2014, but that did not work either.

I believe the problem is not with the module packaging either, as I can see OpenVDB.mll in the Plugin Manager and of course browse to the file location. I'm getting
"The specified procedure could not be found." rather than
"The specified module could not be found."

I'm certain that Maya is finding ai.dll (I've got it in both [maya install]/bin and [solidangle]/bin and both of those are in my PATH as reported by MEL `getenv path`).

I suspect one of the binaries (OpenVDB.mll or ai.dll or support dlls) is not right for my platform. I'm on Windows 10 64-bit, Maya 2016 ext 1 SP3, wonder what all of those were compiled for...? And where would I get alternative ones to test with.

This bothers me to no end as I really really want to play with this specific set of OpenVDB nodes :/
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openvdb
Realized I do have access to mtoa2016 (it's on the same page as the SDK :D) and installed it, but still no success. Confusing. Slightly frustrating.

I've tried a few different variations of PATH & ARNOLD_PLUGIN_PATH and ai.dll locations, trying to make sure that the PATH points to wherever ai.dll is.

So, I'm missing a ?pymel? ?mel? ?python? procedure called 'OpenVDB' and I guess it's OpenVDB.mll thats supposed to provide me that. But I cannot load that mll.

I even loaded up both ai.dll & OpenVDB.mll into a DLL function export viewer, everything in ai.dll is prefixed with Ai* so it doesnt help and the OpenVDB.mll machine code only exposes 'initializePlugin' etc Maya-plugin related functions. So to my understanding the problem still is just that OpenVDB loading code does not find ai.dll.

I also had Renderman installed, which also contains their own OpenVDB.mll, uninstalled that just in case. Dont believe it was necessary really.

I know I'm making this way harded than needs be, but just cant get it right atm. Listing what I've tried to try and see what might be misplaced :)
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openvdb
Also, just tried with the supporting DLLs from page 2, no luck with them in place either.
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openvdb
Bwaaaaaah... seems like there would be enough info in this thread to get OpenVDB installed, but I still ran into the same trouble as many before me.

"// Error: line 1: The specified procedure could not be found. (OpenVDB) //

I've got the icons, scripts and shelf installed in their respective folders under maya\2016\prefs, maya2016.mod in maya\2016\modules, OpenVDB.mll in C:\Program Files\Autodesk\Maya2016\bin\plug-ins and ai.dll in C:\Program Files\Autodesk\Maya2016\bin. But when I try to load the plugin it still doesnt find all it needs. I do not have mtoa installed nor do I have access to it. I read this comment (on page 2), but cant figure out which env var to put where (and no-one else mentions it):

" Guys if u don't ve arnold in ur machine then download arnold SDK & add enviornment veriable for ai.dll/ai.so "

... tips?
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LimeRemesh, noobish wannabe-Dynamesh for Maya using SOuP
Re-clarification, just in case :) neither of the videos I linked are my work. I would love to try out the fruits of either of those peoples efforts, but AFAIK theyre not available yet. I should record a little video of what I've got so far.
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LimeRemesh, noobish wannabe-Dynamesh for Maya using SOuP
Hi folks,

Learning SOuP has been on my radar for ages, last week I finally delved in a bit more. At the same time I was being forced to sculpt in Maya, which was also new to me and I was frustrated about the lack of Dynamesh (ZBrush voxel/octree remeshing). An idea was born: to script together some SOuP nodes to provide that! The current implementation and documentation are haphazard at best, but as I should not be spending much time on this right now I just wrapped all I got into a package that might somehow make sense to someone else than me.

To be honest it seems like it is not possible to get near the quality and speed of Dynamesh with my current algorithm/approach. And of course big boys do these things in C++ :)

Wonder if anyone here knows more about other similar efforts than I do..? I could not find anything that would be available to download and try out, closest things were these

(and the vimeo guys newer video).

---------------------

Have a try and post your comments and suggestions to the thread. MEL+readme available at https://github.com/limeforce/cg-utils under LimeRemesh.
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shelf unreadable / deletes itself
I wrestled with this for a while, then got it working. Problem was that I tend to view the shelf in 'Text Only' mode (Shelf Editor -> Options -> Text Only) and the SOuP shelf buttons do not have labels on them by default. So the buttons were there, but I was just not seeing them. Solved by adding [-label "SOuP"] [-label "Tools"] & [-label "Connect"] to shelf_soup.mel.
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