• Bennell
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AutoModeller Pro imitator for Maya
Never-mind.
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AutoModeller Pro imitator for Maya
Quote: If you search the forums you will find a solution i provided long ago for deforming scattered on surface point cloud with curves or other maya deformers.

Can you tell me what category it's in?
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AutoModeller Pro imitator for Maya
I'm still waiting for an answer.
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Tiles Question
I can't watch the Tiles video for reason, so I 'm wondering if that toolset can be used for or extended for scales like Animal Logic's RepTile?
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AutoModeller Pro imitator for Maya
You talked about the automodeller but what RepTile? Can you copy it's funtions like crease line boundaries and primitives generating shapes to fill their polygonal outline created by surface voronoi tessellation?
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AutoModeller Pro imitator for Maya
Would something like the the AutoModeller Pro plugin and RepTile system be an update for the instace manager or built from scratch?
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AutoModeller Pro imitator for Maya
Parameters for size and shape is what I mean.
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AutoModeller Pro imitator for Maya
There should be a tool for Maya similar to the AutoModeller Pro plugin for 3ds Max but with some differences. http://www.automodeller.com/ 
1. Use of 2d patterns like a voronoi pattern
2. Use of maps like density maps
3. Use of boundary regions
4. Use of flows.
5. Parameters for generated meshes.
Here are other references.
at 19:18
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Creating a plug-in from SOuP
When I was said a custom graph, I meant something like the node graph from the Yeti plug-in. Can I create an extension of an existing soup node like the voronoiTexture3d node into something like a clumping node for curves? Click image for larger version - Name: YetiNodeGraph.jpg, Views: 28, Size: 225098
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Creating a plug-in from SOuP
Is it possible to create a plug-in, an extension from soup? Can I create a custom node graph using soup nodes? How do I create soup nodes? I know very little about coding and I want to create plug-ins using some tools that have already been developed.
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Scale Generation System
Can I say for example generate this patch onto the selected faces on the sphere using the bmesh node?

Click image for larger version - Name: MeshGeneration.PNG, Views: 24, Size: 104231
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Mesh Generation
I fixed the mesh on the right. Can all the faces on the plane generate the mesh individually with SOuP?


Click image for larger version - Name: MeshGeneration.PNG, Views: 26, Size: 71594
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Mesh Generation
I fixed the mesh on the right. Can all the faces on the plane generate the mesh individually with SOuP?
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Mesh Generation
Hold on, I made a mistake.
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