hi... thanks a lot for your answer!
So I have question about rotation, because I don't really know how to do that with Soup, (and even, I'm not so strong yet with vector rotation)
But before there is some stuff I dont get... (sorry if i'm a newbie to SOuP, hope it's will be ok to enlight me)
I tried that :
So questions are :
- why should I need to pass through a attribute transfert to see the normals with the display Comp? Normals are not part of the outMesh data?
- Then The 2 spheres on the left are with tweaked normal. I change it putting some arbitrary values with 'setVertexNormal".
As you can see :
so why the displayComponement still display the default normals and not the usual one?
I guess it's the data the point node compute then, so I'm not suprise now to didn't see any changes when when I execute :
and the same with $NX2 and so On.
- So how to pass this tweaked normal to the point and switch from one to one?
And then we come to the last question :
- How can I blend (and not switch) with the rotation you talked about?
I have no idea how to deal with vector rotation from one to one, can you give me some clue?
The result I would like to have is a blender between my first tweaked normal and my second, that user can play with.
Thanks a lot :)