• besha1
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  • Name Evgeny Grebennikov
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This solver node can not enter vdb data
for solve vdb grids you can use BE_VDBSwitch
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This solver node can not enter vdb data
you can use solver in conjunction BE_VDBGetData and BE_VDBSetData
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maya2018 vdb
Soon will be ready new version ovdb with support for maya 2018
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OpenVDB point attribute on implicit surface - acces in shading tree?
Sorry for the long answer
Now supports only SDF grid to build object and Velocity grid for the motion blur
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OVDB 2017-05-23

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OVDB 2017-05-23

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open vdb 2017-01-31
Yes.Ready for arnold 5.0.
I will soon lay out.
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OpenVDB - Nodes not connecting.
did you do it?
MAYA_CUSTOM_TEMPLATE_PATH=path where ovdb plugin\viewTemplates;
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Specified module could not be found be_openvdb
EDWGOD wrote: I just using maya2016 then i watched "Redshift Installing OpenVDB Tutorial" on youtube and install my openvdb.   but when i loaded it in maya2016 then i get this error:Specified module could not be found be_openvdb, plz help!!!.QQ图片20170320140130.png
did you do this?

for latest version need
Mtoa-1.4 and up or arnold core and up
in system variables set
Path=the path to maya\bin;the path to arnold\bin or mtoa\bin (need ai.dll) 
for example
Path=C:\Program Files\Autodesk\Maya2016\bin;C:\solidangle\mtoadeploy\2016\bin;C:\Program Files\Autodesk\Maya2016\plug-ins\bifrost\bin;
and install Visual C++ Redistributable for Visual Studio 2012 Update 4
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open vdb 2017-01-31
bazuka wrote: besha is BE VDBPointsConvert and BE VDBPointsToArray in the latest build? if not when can we expect it?


soon, almost ready
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open vdb 2017-01-31
MOAB wrote: Hi guys,

Open VDB worked great during the past few weeks on W10... and now suddenly it doesn't work anymore.
Got this usual error on W10 : "Unable to dynamically load.." and "The specified procedure could no be found (BE_OpenVDB). Why ?

Just to mention there's no windows update, I set up the environment variables, I have the lastest Arnold Core version and I also installed Visual C++ Redistributable for Visual Studio 2012 Update 4.

I have plenty of setups that gave me errors now.
What can I do next to continue to use OpenVDB ?

Thx in advance

try adding a system variable for bifrost dlls C:\Program Files\Autodesk\Maya2017\plug-ins\bifrost\bin

PATH = C:\Program Files\Autodesk\Maya2017\bin;C:\solidangle\mtoadeploy\2017\bin;C:\Program Files\Autodesk\Maya2017\plug-ins\bifrost\bin;
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Mesh to VDB back to mesh Vertex color
rolfcoppter wrote: Hey guys,

Right now I am using the copier node to instance shapes on a particle simulation I did. I am transferring the vertex color to the instances and making them a single mesh. Then I am converting them to a VDB with the BE_VDB From Polygon node and then using some more VDB nodes to adjust the shape a bit. Now i want to convert it back to mesh but i cant figure out how to keep the vertex color or transfer it back onto the new mesh made with VDB.

Does anyone have a solution for this?

Thank You,
Jordan Hara

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open vdb 2017-01-31
rolfcoppter wrote: Hey Guys,

I have a question about the open VDB nodes. Is there a way to delete a grid. Let's say I want to remove my temperature grid from my vdb file. is there a node that lets me do this?

thank you,
Jordan Hara

Use BE_Copy node.
Enter the names of grids that you need.
InputA = * (copy all grids)
InputA = density heat (copy only density and heat).
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