• rolfcoppter
  • Wanting the recipes
  • Email
  • Posts 75
  • Reputation 3
  • Member Since
  • Last Active
Email
All Posts Topics Started Likes
Edge selection from animated topology
can you upload a new example after you have isolated just the outside edges? il take a look and see what i can do 
0 0
Edge selection from animated topology
it looks like it already is by default.
Edge_selection.png 
0 0
Edge selection from animated topology
if you have any questions or need help taking it further let me know
0 0
Edge selection from animated topology
Hey quick UPDATE,

I had some time so i quickly made a scene for you, this is the selection i got. Let me know if this is what you were thinking? Edge_selection.png 
0 0
Edge selection from animated topology
Hey Jeremy,

I have done something like this very recently to setup a procedural bevel I will see if i have time today or tomorrow to take a look at your scene and implement what i used but first.....

Which edges exactly are you looking to select? From the look of it you are trying to grab only the outer edges of your mesh that don't follow the shape of the sphere? is that correct or is there another rule your looking to follow?

Also what do you plan to do with those edges? just so i can test if its working or not?
0 0
Rotating Plane to always Face Camera
Hey guys,

I am wondering if anyone knows of a way to have a plane always face camera without having to manually use an Aim constraint.

Basically, I have a plane that that will be placed on top of a torch rig and I need it always be facing the camera. Now I understand this could be done by a simple aim constraint but there can be 20-50 (small exaggeration) torches in one shot and there are many shots.

What I am wondering is there a way to rig this plane to automatically hook up to the shot camera in a scene and face that shot camera without having to manually make the aim constraint. Also, I am wondering based off of limited licenses of soup plugins if this can be achieved without the use of soup nodes. 

I can script a solution if I know the correct process to move forward with so if anyone can point me in the right direction that would be greatly appreciated.

Thank You,
Jordan
0 0
Array Expression Help
I cant seem to get it working so il try to explain my self a little better,

I have an Array from your KD tree Node PointID PP that as 1-4 IDs per point. 

What I want to do is have all the IDs from each Point have the same World Space Position.

So I have 3 arrays:
-Point ID PP $E2
-Position PP

so is the * what i use to iterate though an array that as more than one value per Index?

Would the expression be like this?

$EX[$E2*]=$EX;

$EY[$E2*]=$EY;

$EZ[$E2*]=$EZ;



0 0
Array Expression Help
Hey guys,

I'm having a little trouble wrapping my head around the array expression node when the array has more than one value per index. I want to run a for loop inside this array but I can't quite figure out how it should be formatted.

So say I have a float $array[] connected to inArray 1 and for example $array[0] = (1, 4, 6)
and $array[1] = (5,9)

To get the array expression to calculate each number in the index is this the correct expression for the for loop?

for ($a=0; $a<( size($E[$a]))$a++){
      $E3[($E[$a])] = $E3[($E[$a])] *10;
}

Is this Correct?

0 0
Procedural Bevel with rules
UPDATE***
___________________________________________________________________
I used the setup above but i had to make some changed. I found that i couldnt get some of the corners to work with the tension map but what I did do was use the kd tree node to check how many verts were connected to a single ver and then added any verts that had 6 connecting verts into the selection for bevel. 

I find beveling becomes super expensive the more components you have in your list. I wonder if this is just a Maya thing? Because I can instance tons of cubes and clean the geometry(delete inside faces, merge vertices) and make the proper component selections in seconds but it can take hours to bevel from that selection. Anyone else find the Maya bevel super slow?

thanks,
Jordan


Click image for larger version - Name: Capture.PNG, Views: 11, Size: 147.56 KB
0 0
SOuP 2017-09-07
AMAZING! cant wait to give it a try
0 0
Cleaning Up Non Manifold GEO SCRIPT
When I replace 3 with OBJ the script runs all the way through now the only thing is it doesn't clean any of the non-manifold geometry anymore. it says there was none found. but if I run a polyInfo command then it says there are non-manifold vertices and edges still.

I wish there was more documentation on this poly cleanup command.

Any idea why this is?

0 0
Cleaning Up Non Manifold GEO SCRIPT
Hey Guys,

Im having trouble adding a polycleanup into my script.

All I want to do is remove non manifold geo inside of a workflow automation script im writing. For some reason if you add the cleanup command in mel maya freezes every time
I only have the Nonmanifold geo option set so im wondering if there is a better way to do this through script

this is what i used
polyCleanupArgList 3 { "0","1","1","0","0","0","0","0","0","1e-005","0","1e-005","0","1e-005","0","1","0" };

thank you,
Let me know

 
0 0
Combine Group Nodes
I found another way to combine group nodes. What I did was use a point node and put the out components into the in components of the point node then set weight to 1.
Pass the point node to a new group nodes in weight set it to weight map and then add the second groups out components to the new group nodes in components and do a union. Seems to work and be decently fast .
0 0
Procedural Bevel with rules
Sorry for the late update but i ended up getting this to work but what i found was once the bevel was applied the uvs got messed up really bad.
Because the Uvs are from an instanced cube once beveled it doesn't understand where to put the new faces or edges. 
If this inst clear i can attach an example
Anyone have a solution to this?

0 0
Combine Group Nodes
Hey peter,

The problem is I already have two group nodes that already have inComponents connected to them. How can I combine the outcomponents of two group nodes?

thank you,
Jordan
0 0
count post selected

Add a Website Forum to your website.