I'm having trouble applying a Voronoi shatter with Maya units set to meters... So for this example I'm just using a simple 1 unit cube..
The graph looks like this:
When the scene scale is set to CMs - it work fine...
When the scene is set to Meters - it fails.
As a (horrible) workaround I fudged a scale of 0.01 on the matrix: 4x4 matrix used to mult is [0.01 0 0 0, 0 0.01 0 0, 0 0 0.01 0, 0 0 0 1]
This will result in the correct geom output but has two significant issues:
* Must be at the origin
* Scatter points appear wrong scale
Is there something I'm missing that it should be unaffected by scene scale?
Is there a proper way to do the transform so that I can do the shatter in the right place and see the scatter correctly?