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2016.5 MASH/Type Tutorials
Hey team,
Thought I'd post this here as this is where it all began ;)
I've put up a whole bunch of tutorials for 2016.5 for MASH and Type.

Hope you find them useful :)
https://www.youtube.com/channel/UCw04xez3gafdeVS2WSv1OXw

We're getting there!
Ian
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Maya Extension2
That talk is a bit ropey - we didn't rehearse it at all :)
Our main talk has been taken down for some reason - it's much better! I'll see if I can find out why.

Anyway, back to it - I'm really sorry to say that it's very hard to rearrange MASH nodes in 2016 Ext 2. Hint hint.

Best,
Ian
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NParticle force update in API
Could this be a parallel/ DG thing?

We've had loads of issues with nParticles that were 'solved' by switching to DG evaluation mode. 
Of course, it could be something completely different...
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Autodesk MASH
Well, just to say that my immediate priority is bomb proofing MASH - along with working on creating consistent, friendly and independent workflows. Sounds a bit like politician speak, but that's actually what I'm doing ! :)

It's going to be an extremely cool release.
Ian


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Maya2016 EXT1
Yes the shell deformer (which is similar to the SOuP node) works on any mesh. So do some of the other 'type' nodes (like the falloff curve extrude and the retopology nodes - though that last one isn't ready for the big time yet, it's still useful in some situations).

I'll refrain from commenting further as I don't know what I'm allowed to say at this point :)
Best,
Ian
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MFnMesh combining/ merging/ uniting
Cheers Peter, it doesn't work for me, but it might be my process...

Ian
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MFnMesh combining/ merging/ uniting
I've seen it mentioned in passing (twice!) on the internet that you can merge two MFnMesh meshes by using copyInPlace, this doesn't seem possible to me.

I've always merged meshes the horrifyingly long way (you know, get all the component mesh data, append it all, and reconstruct it).

Is there a shortcut that I've missed!?
Cheers,
Ian
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SOuP 2015
Not to worry :)
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SOuP 2015
Hi Peter,

I couldn't see a thread where anyone else had asked!?
Any news on a timeframe for a 2015 release?
No worries if not :)

Ian
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Managing cross version builds...

Hi all :)

Say I have an API that works in 2014 but not in 2015, what's the standard way of turning off that bit of code/ replacing it for that version of Maya.

Currently I'm managing this with preprocessor macros, but this seems clunky as I have to change several of these for each build.

Any tips?

Cheers :)
Ian

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Query Regarding OpenMP , MultiThreading for Linux.
If I could just jump in here and add that I've had very mixed results with OpenMP and Maya, while it does indeed make threading an easy task, it also adds rather a lot of instability.

I did some tests using 100% thread safe APIs and had random crashes whenever I enabled OpenMP. Only the simplest of examples worked without crashes.

Now, Autodesk use it quite a bit, so there must be a way to make it work reliably, but I haven't discovered it yet! :)

Ian

PS. Also, as a Mac user, OpenMP is not supported by Xcode 5 (but then neither is Maya, yet!).
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Building for Linux
Fantastic Peter, many thanks for that write up.

I will be sure to give Krusader a go :)

I'll be sure to let you know how I get on - after living in XCode world for a year (where you are spoon-fed everything) getting back to basics with Linux will be a nice challenge :)

Thanks again,
Ian
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Building for Linux
@peter
Great, thanks for the info! Incidentally, I'm finding Linux itself it a joy, I can't believe how easy it is to install frameworks etc., it's such a better experience then Windows ;)

@redpawfx
I will take a look at it! Thanks! I still haven't decided on my IDE yet (Eclipse seems really flakey to me so far). I'm no pro though so... :)

Best,
Ian
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Building for Linux

Thanks Peter,

I have a really basic question.

It seems everything on Linux depends on the Makefile...

Every time I add a source file to my project, do I have to update the Makefile for everything to work properly?

I ask because I'm generating the Makefile with CMake so do I have to edit the CMake file every time I want to add a new source file? This seems an insane way to do thing!? (I think I've been living in cushy Mac world for too long ;)

Thanks!
Ian

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Building for Linux
Hi all,

Just a quick question, which IDE do people use on Linux?

Cheers,
Ian

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