can it be done. I've tried a few things nothing works.
Test spotty nebula preset (no density, vel anything dynamic)
can we get points where they is density based on the texture/opacity graph? I don't think so.
I'm trying to make a galaxy map, and I need natural clumping stars. I was thinking itd be neat to mix a fluid shader with that for both color and added detail. But can it be done? Not sure. I tried a few things, but nothing to show for it yet.
Closest thing was convert fluids to poly scatter on that which is ok but pretty even across the surface.