• pshipkov
  • SOuP Jedi
  • Posts 4,812
  • Reputation 175
  • Member Since
  • Last Active
All Posts Topics Started Likes
New Solver node example files not working on Mac OS ?
Autodesk removed VP1 from Maya. :S
I am pretty sure the functionality is still there, but is hidden from the surface.
As for VP2 - make sure you are in compatibility mode.
0 0
New Solver node example files not working on Mac OS ?
Is this related to the solver node, or in general ?
0 0
Bound - UV option
That shouldn't be the case.
Checking ...
0 0
New Solver node example files not working on Mac OS ?
@Raj
Check if start/end frames are set properly. This scene may be from the time before i added the frame ranges.

@Jeremy
Ugh. This feels even more random. :S
0 0
A free light version of SoUP can be possible
Partial SOuP will most likely be unsatisfactory because everyone has slightly different needs and the opinion of which nodes end up in the base product will vary.

If we consider a free version targeted at learning, practicing, getting an understanding of the product beyond the 15 days full trial, then i think a better option is to have the full set of capabilities but limited in some way - say - evaluate 100 frames only, or operate on X amount of points/primitives/things.

Just thinking out loud here.
0 0
New Solver node example files not working on Mac OS ?
Forgot to reply here.

Please download the scenes archive and you will see a the missing solver example #3.
0 0
Suggestion to resample
The solution to your problem is to transfer the point IDs by looking up the proximity of the CVs between the intermediate (original) curve and rebuilt one, then assign the result list to the constraint.
0 0
Suggestion to resample
That cannot be achieved in Maya. It is not a maya specific problem really, but more like how things work in general.
This will require quite drastic changes of the underlying nurbs curve library.
Not in front of computer right now, but In houdini you can remap the point ids i believe but not the underlying nurbs cvs.
0 0
A free light version of SoUP can be possible
I hear you guys.
Need to think a bit about it.
0 0
Suggestion to resample
Resampling of curves is very simple and can be done with standard Maya nodes and no performance impact.
Check the attached file.
0 0
Houdini point color to Maya vertex color on changing topology
Search the forums, i am pretty sure this was answered before.
0 0
Suggestion to resample
Will add previous eval result output.

Not sure what do you mean with the second message above.

Thanks.
0 0
boundingObjectManip
Good point. Will remove it.
This is the manipulator when you hit "t" on a bounding object.
0 0
Solver node bug and some suggestions
I am not sure i fallow you the breaking of the time node. Can you provide an example scene ?
If i get it right we need to time warp not just the solver node, but all other nodes connected to it.
Or maybe i am missing your point here.
Let me know.
Thanks.
0 0
Houdini point color to Maya vertex color on changing topology
Everything i did:
createNode arrayToPointColor;
setAttr arrayToPointColor1.solidAlpha 1;
connectAttr flipColorMix_AlembicNode.outPolyMesh[0] arrayToPointColor1.inGeometry;
connectAttr flipColorMix_AlembicNode.prop[0] arrayToPointColor1.inRgbaPP;
connectAttr -f arrayToPointColor1.outGeometry particlefluidsurface1.inMesh;
setAttr particlefluidsurface1.displayColors 1;

and it worked just fine in both PE and DG evaluation modes.
0 0
count post selected

Add a Website Forum to your website.