Bruce Lee
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Who can tell me where is wrong? Why can not get UV?
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besha1
UvInput in BE_SetPoints does not create a UV map you can only change an existing UV map
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Bruce Lee
Thank you for helping me!

Can you tell me what should i do?

I would like to pass the bifrost emitter created by the UV to the grid on the vdb transform.

Thanks besha1 !!!
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besha1
UvInput in BE_SetPoints does not create a UV map you can only change an existing UV map.
You can get uv value from BE_GetPoints change uv value and set value to BE_SetPoints.
The Uv map must be created before the node BE_GetPoints.
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Bruce Lee
vdb conversion grid is not UV. I added in the middle of an automatic projection uv node. Then use the getPoints and setPoints nodes, but the final grid does not have any UV information

Can you upload a project file instance? vbd convert bifrost the grid to get the bifrost emitter generated by the UV.

Thanks besha1 !!!
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besha1
I understand what you want to do
I will answer immediately that it cant be done now
view the scene distort_UV.ma
it is clear how the nodes BE_GetPoints and BE_SetPoints works for uv map
you need a static uv?for your object ofrom bifrost
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Bruce Lee
thank besha1!!! Thank you for helping me!

I understand what you mean, if this setPoints node in later versions can be achieved to create a new UV function, then it will be more perfect!
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