JeremyR
So I have a boat mesh bobbing around in the ocean, attached to it is a voxelGrid > pointsOnMeshInfo > copier. Strange thing is, as the boats pitches and rolls, the copier mesh seems to slide around rather than obey the transformations. I checked the voxelGrid mode and it is set to Uniform Voxels - local Space. Perhaps this is normal behaviour or not.
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pshipkov
Almost missed this post.

This is the correct behavior. Voxels grid can be sparse, is always world space oriented.
Your setup will only "wrap" objects with voxels.
What you need to do is generate voxels for a static (or intermediate object(s)) and then transform the result (copier generated mesh, etc) with the transformation produced by the bobbing.
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JeremyR
Got it thanks. I also missed using the outNormals for orientation but as it was keyframing the outMesh from copier was better.
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