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cybotic

First taste
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Posts: 5
Reply with quote  #1 

I'm having trouble applying a Voronoi shatter with Maya units set to meters...  So for this example I'm just using a simple 1 unit cube..

The graph looks like this:
vor1.PNG

When the scene scale is set to CMs - it work fine...
vor4.PNG 


When the scene is set to Meters - it fails.

As a (horrible) workaround I fudged a scale of 0.01 on the matrix:vor2.PNG 4x4 matrix used to mult is [0.01 0 0 0, 0 0.01 0 0, 0 0 0.01 0, 0 0 0 1]

This will result in the correct geom output but has two significant issues:

* Must be at the origin

* Scatter points appear wrong scale

vor3.PNG 

Is there something I'm missing that it should be unaffected by scene scale?
Is there a proper way to do the transform so that I can do the shatter in the right place and see the scatter correctly?

Many thanks!


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cybotic

First taste
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Posts: 5
Reply with quote  #2 
 . o O ( oops.. posted in the wrong category... )
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pshipkov

SOuP Jedi
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Posts: 4,639
Reply with quote  #3 
Not sure how i never noticed this problem before.
Will try to find a solution to this before the next SOuP update.
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cybotic

First taste
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Posts: 5
Reply with quote  #4 

Great - thanks!

Can you indicate when the next update will be?

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pshipkov

SOuP Jedi
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Posts: 4,639
Reply with quote  #5 
Hard to say right now.
Time is have been a luxury for the last 1-2 months with the prospect of one more month being like that.
:(
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