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pshipkov

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Reply with quote  #16 
This weekend.
I had to stop working at the end of January for some legal issues to resolve.

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DennisJ

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Reply with quote  #17 
Oh okay. That's awesome.

We are currently working on a look test for our short. So i promise to upload something when we got it tested out.

Thanks.
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ljilekor

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Reply with quote  #18 
Hi there,

The new node splitRgba is present in the latest release.

So could we have step by step instructions on how to use it to bake our weightPP's (point node) or vertex colors on a 2D map using the arrayToTexture2D?

Where/How do we assign the UVSet used for the baking?

Thx in advance.

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pshipkov

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Reply with quote  #19 
splitRgba.red -> arrayToPointColor.inRgbaPP
turn on the "solidAlpha" switch on the arrayToPointColor
geoIntermediate.outMesh->arrayToPointColors.inGeo
arrayToPointColors.outGeo -> geo.inMesh
turn on the "display colors" switch on the geo mesh node
at this point you should be able to see the weight map displayed as vertex colors
select the geo object run the vertexColorsToTexture tool and output the image sequence
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deex

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Reply with quote  #20 
Hi all,

Is it possible to convert a color set into texture "on fly" without to bake or something like this ?
If yes, can you tell me connections please ?

What i am doing is : pointAttributeToArray, enable point color, set my colorset.
Connect all of this into a rgbaToColorAndAlpha, and after into a arrayToTexture2D.
But, it doesn't work.
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deex

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Reply with quote  #21 
Ok this is ok.
I have connected a point node to a arraytotexture and it works.
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smisek

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Reply with quote  #22 
Can someone clarify how to plug geometry vertex color to the arraytoTexture2D node
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pshipkov

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Reply with quote  #23 
Somebody asked yesterday about that in private.
Here is the scene i sent him.

 
Attached Files
ma a.ma (115.35 KB, 14 views)

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smisek

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Reply with quote  #24 
fantastic thank you!
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