mybikeislost
I have a rather dense bifrost sim I'm bringing in with a BE_BifrostFileToArray node. I would like to thin out the position and velocity points before feeding into a BE_VDBPointsConvert. What is the best way to go about this?
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pshipkov
How many points we are talking here ?
This will determine the direction I can suggest.
Thanks.
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mybikeislost
Thanks, I have 1 cache on disk at 112 million and another a 218 million.
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pshipkov
What is your OS and Maya version ?
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mybikeislost
Linux -  Maya 2018.2
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pshipkov
Tried couple of things - but didn't like the performance, or usability of the solutions.
As a result i coded a new node called decimateArray. What is the best way to pass it to you ?
Will be in the next SOuP, but i guess you will need it sooner than later.
Thanks.
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mybikeislost
Appreciate it. work@mybikeislost.com
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pshipkov
You got mail.
Thanks.
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