fxwriter
Since this isnt a Soup node specific question I went into the free for all....


I have a dynamic fracture object thats being done in Thinking Particles. I need to project a texture onto it, and maya normaly uses the texture reference object so that the texture sticks, but, on the new created faces the texture swims since they arent in the texture reference object. This faces also die, I must say....

Does anyone know of a way to have the texture stick to those faces?



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pshipkov
There are many ways to achieve this, but it depends on the case.
If you can share your file, or some other scene that represents the problem you are facing we can help you.
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fxwriter
thanks peter,


a friend pointed me to pluging in the outMesh from my object into the inMesh of the texture reference one fixed part of the issue.


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