Maya's nucleus solver and fluid solver use up to a few threads to calculate?
Today our company let me test cpu is e5 and i7 parallel computing power. E5 is 32 threads, i7 is 8 threads. The result is that i7 is faster than e5.
If more than a solver to use the most threads, is not the other many threads will not work?
We are not using 8 threads i7, and then the higher the better frequency?
When I use soup nodes on a very large polygon mesh or on a particle, I found that the calculation was very slow and they did not use all of the cpu resources. For example, I used kdTree to make bifrost's wetting map. Use the group node to crop polygons with millions of faces.
Can you make upresFluid, kdTree, point, arrayExpression, and so on, which nodes that need a lot of computation can use more threads? So that they can use cpu of dozens of threads of all resources.