AaronZOOM
In the Examples section of the site, there is a sample movie of a crashing wave emitting particles at the crest, which then float and dissipate on the surface.

This one:
http://www.soup-dev.com/videos/crashingWave_sm3.mp4

I have been struggling to create something similar using the Julien wave deformer and HOT, but it's the particles and the SOuP implementation that is stumping me. I would LOVE to take a look at the actual Maya scene for guidance, if it exists out there. Does anyone know who created it? Has it been made available anywhere?

Thanks in advance!
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pshipkov
Not in front of computer right now, but most videos on the examples page have related scene in the downloadable "scenes" archive available on the web site.

Check there and let me know if it does not exists.
I believe Jeremy (Aikiman) made it. But not 100% sure.
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AaronZOOM
I sorted through that folder about about eight months ago (opened every scene), and couldn't find it then. I re-downloaded the folder today, and couldn't tell if it was added based on scene name alone.

Strange thing is, unlike all the other examples on the page, it doesn't seem to be specifically associated with a single SOuP tool or node. There's no header to identify it.

So I guess the short answer is, I'm pretty sure it's not included in that sample folder. Perhaps I will open every example scene again just to be safe, and I'll let you know definitively if it is/isn't there.

Thanks Peter.
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JeremyR
Yep that was me, I dont think that shot was added to the archives. It may be on my home system but Im in the middle moving house and wont get to it for a while.
The particle and fluid emission is just using the attributeTransfer with bounding objects transferring weight onto the wave mesh. This is then piped into a pointCloudParticleEmitter and pointCloudFluidEmitter, there is a scene in the archive that does this using particles I believe.
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AaronZOOM
Thanks Jeremy! I'll pick this apart and see if I can the result I'm looking for. I'm sure I'd still be interested in the future if the original scene does turn up, though I certainly appreciate the help thus far.

Good luck with your move!
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JeremyR
Thanks.😉
The original scene has two particle shapes, one that is meshed - no collisions - and the other is for spray - collides with ocean.  I think I added a pointCloudField on the ocean to push the meshed particles forward as the wave curls but left the spray unaffected with a little bit of friction on collision. You could have a bit of fun with it and add more splashes as the meshed water hits the ocean wave but that might make the effect look a bit overdone.
Anyway have fun.
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