pshipkov
smartFillHole
Filling holes in mesh objects the right way. Check the example/tutorial video for more details.
I will be looking for your feedback about how to further improve this new tool. There are quite a few interesting features that can be added.

morph
Optimizations in regards to Parallel Graph Evaluation.

textureToArray
Bug fixes related to specific cases with input components functionality. Small performance optimizations.

smooth, smoothSimple
Properly handle weight maps with less elements than the number of points in the deformed geometry.

temporalDeletion
Improved stability and scalability for handling dense meshes over big frame range, added deletion for framerange in addition to the existing current frame only.

remesh
Important fix in the mesh generator when in "unoriented point cloud" mode.

smartConnect
Work around a new problem, specific to Maya2017+, where connecting one top level multi-attribute to another top level one can lead to an instant crash.

tetrahedralize
Properly handle lamina faces.

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Scenes archive updated accordingly.
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Loy2e
TEST
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