pshipkov
tiles
====
Quickly and effortlesly create and modify tiled geometry.
This toolset provides all the bells and whistles one would expect from a modern day solution - fully procedural, decoupled tiles from grids, randomize position/rotation/UVs, conform to a non-flat walls, "cutters", Python API, etc,.

[tiles]

shell
====
Added outCount, outUvCounts outputs.

pointAttributeToArray
===================
Added outCount output.

fluidAttributeToArray
==================
Added outCount output.

randomizeArray
==============
Added seed attribute for consistent random values.

voxelGrid
=========
Fixed bug that caused the XYZ option to generate wrong results.

reactionDiffusion
===============
Minor fixes related to PE mode.

Example scenes archive updated accordingly.
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ZC

Now, a lot of new nodes have not added attributes to the user's attributes.

Just press the 4 key, viewTemplates here to define the Hu property.

I really like user attributes. It is a node editor humanized a performance. Can I add the user attributes of the node?


Now, in order to find the new attribute, I need to open all the properties. It looks really messy

thank peter!!

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pshipkov
This have been busted in Maya since long ago and developers never bothered to fix it.
If you can - complain to them.
Thanks.
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ZC
hi peter!
Maya18 has been downloaded. When will the maya2018 soup and vdb be released?
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pshipkov
over the next few days
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