pshipkov Show full post »
pshipkov
@indrema

Shoot me an email about the shading.
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indrema
pshipkov wrote: @indrema

Line 53 seems to be allocated to something already.
Can you be more clear what this is solving ?


for email info [at] indrema [dot] it


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pshipkov
This marking menu cannot be hijacked easily because of its temporary nature. I will have to override it completely.
By definition SOuP is an addition to Maya, but not a "mod".
Or with other words - SOuP does not change any standard Maya features.

I think this one is a much better candidate for May9, where the focus is on improving the workflow by adding new or altering existing Maya features.

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hadonai

Hi,

Is it possible to have the isotropic mode multi-threaded? I found it quite slow compared to the poisson mode or to the native maya "polyRemesh" node.

thanks

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pshipkov
This functionality relies on a CGAL library which limits my options. I noticed it too. Considering my options.
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hadonai
ok i see
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kopatych

Hi!Please tell me how connect point cloud builder to instance manager?

Thank you!

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pshipkov
It is actually very easy. Literally 2 connections.
Check the attached scene.
Notice how the pointCloudBuilder node is inserted between the scatter and choice nodes.
That's all.

This will be in the next update as an out of the box feature. But in general we need nice brush functionality for painding and modifying points. That will be for a bit later.
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pshipkov
made a video to show you how it is done:

http://www.soup-dev.com/videos/forums/instanceManager_with_pointCloudBuilder.mp4
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kopatych

pshipkov wrote: made a video to show you how it is done:

http://www.soup-dev.com/videos/forums/instanceManager_with_pointCloudBuilder.mp4

Oh!Thank you again!

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