Register Latest Topics
 
 
 


Reply
  Author   Comment   Page 2 of 3      Prev   1   2   3   Next
ruchit

Cooking networks
Registered:
Posts: 156
Reply with quote  #16 
Getting below msg for Tools, Examples, Wiki page. Only https://soup-dev.websitetoolbox.com/ is loading properly.

soupTools.png 


And entire header is not loading properly

soupHeader.png 



0
pshipkov

SOuP Jedi
Registered:
Posts: 4,702
Reply with quote  #17 
I don't think there is anything i can do about that.
Get that firewall fixed. :)
0
plars

Node Bending
Registered:
Posts: 254
Reply with quote  #18 
For the diffusion setup, would it be possible to force emission from vertex colors at certain frames throughout the simulation? That would be useful for doing something similar to this. However that seems like it would also require an additive emission mode.

With mesh intersections, it would be interesting if emission rate could also be based on emitter object vertex colors.
0
pshipkov

SOuP Jedi
Registered:
Posts: 4,702
Reply with quote  #19 
Don't get misguided by the simple GUI. The system is wide open underneath.
You can emit and advect anything at any point.
The nodal network is pretty simple. Take a look and let me know if you are still not sure what you need to do.
0
noiseOfId

clear soup
Registered:
Posts: 96
Reply with quote  #20 

Quote:
What is the problem you are seeing ?

Sorry should have been more specific.
setup.png movie file:

https://wetransfer.com/downloads/16783c02cfc2719b5236badef7e76d4e20170303143117/1afe85
That does not look right, doesn't it?
Averaging points should put them in between the locators anyways , right?

It is Maya 2017.

 
Attached Files
ma kdTree.0002.ma (64.48 KB, 4 views)

0
pshipkov

SOuP Jedi
Registered:
Posts: 4,702
Reply with quote  #21 
I am wondering if this is parallel evaluation issue.
Will check on my side.
0
pshipkov

SOuP Jedi
Registered:
Posts: 4,702
Reply with quote  #22 
Check this video: http://www.soup-dev.com/files/forums/reaction_diffusion_4.mov

And here is the scene: http://www.soup-dev.com/files/forums/reaction_diffusion_4.ma

I am still emitting only point weights into the system.
But you can emit arbitrary data by connecting it to other kdTree.inDataPP[#] attributes and it will be advected along with the rest.
0
plars

Node Bending
Registered:
Posts: 254
Reply with quote  #23 
Oh I see. Thanks! That is really interesting. I'm going to enjoy experimenting with some of its uses.
0
JeremyR

Moderator
Registered:
Posts: 1,048
Reply with quote  #24 
Looks really cool thanks Peter.
0
kopatych

Asking for seconds
Registered:
Posts: 22
Reply with quote  #25 

Hi Peter!

soup instance manager doesn't work with udim textures in (use textures as a mask) in the point attributes?

If i put texture in points (use textures as a mask), his work only last udim as density mask http://joxi.ru/brREg9YtJ8WyzA

and nothing happens if i use textures in instances (use textures as a mask)

Can I ask you to expand the support of the udim textures for mask?

Thank you!

0
pshipkov

SOuP Jedi
Registered:
Posts: 4,702
Reply with quote  #26 
Will take a look, but to be honest - it will be low priority.
Flattening multiple UDIMS on a single tile (inside new uv set) for using with InstMan or other tools is pretty straightforward.
As a rule of thumb - it is always best to have separate UVSet or even better - geometry for this kind of stuff, but not work with the main asset directly.
0
kopatych

Asking for seconds
Registered:
Posts: 22
Reply with quote  #27 

Quote:
Originally Posted by pshipkov
Will take a look, but to be honest - it will be low priority.
Flattening multiple UDIMS on a single tile (inside new uv set) for using with InstMan or other tools is pretty straightforward.
As a rule of thumb - it is always best to have separate UVSet or even better - geometry for this kind of stuff, but not work with the main asset directly.


Would be nice to have all possible ways

For example peregrinel yeti, but his instance only geometry and not perfect tool for scattering

Thank you!

0
pshipkov

SOuP Jedi
Registered:
Posts: 4,702
Reply with quote  #28 
Will consider it.
It makes sense, just never had the time really.
Thanks.
0
omento

Asking for seconds
Registered:
Posts: 23
Reply with quote  #29 
Hi Peter,

Just had a quick question about Linux installs. In the download, you have two variations, one compiled with GCC 4.5.1 and the other GCC 5.3.1.

Is there a recommended path to take? I'm using CentOS 7.3, and wasn't sure if because it internally uses 4.8.5 I should use the 4 branch, with the 5 branch reserved for those distro's using 5.x+. I've been using the 4.5.1 version until now.

Thanks!
Mike
0
pshipkov

SOuP Jedi
Registered:
Posts: 4,702
Reply with quote  #30 
If both work - use whichever. No difference.
Otherwise - use the ones that works.

Next SOuP will be with 4.8.2 and 5.3.1 - had to move the lower bar a bit up to cover some C++11 features that were missing in 4.5.1.
0
Previous Topic | Next Topic
Print
Reply

Quick Navigation: