pshipkov
reaction diffusion
=================
Create various interesting looking organic structures.
I was pointed to this video
, and was asked if this can be recreated in Maya.

Click on the picture to watch a video tutorial outlining the basic workflow.
 
[reactionDiffusion]

pointCloudBuilder
================
Quickly and effortlessly create and edit point clouds.
Recently we had some conversations on the forums about upgrading the shattering tools in SOuP.
This is step one.

Click on the picture to watch a video tutorial outlining the basic workflow.
[pointCloudBuilder] 

kdTree
======
Implemented lazy evaluation - if the topology of the input geometry (point clouds, meshes, etc) don't change, evaluation will be very fast. This is useful in many cases when we modify the inDataPP only.
Added options "output mapping data" and "ignore overlapping points".

blurPointAttribute
=================
Fixed small bug that caused wrong values in some specific cases.

scatter, pointsOnMeshInfo, pointAttributesToArray
=============================================
Added outCount attribute that will provide the number of points on the output of the nodes.



Example scenes archive updated accordingly.
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indrema
Tnx for update, hope to see fix to shade issue to EditGroupGeoShape in the next release.
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sepu
Peter! That's awesome. Great update! looking forward for the new and improved shattering. Best

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pshipkov
@indrema
Ah, yes. Forgot about this one. Will be in the next update.
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ourouk
Thanks Peter !
Another awesome update :)
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David l
Amazing! Thanks Peter! :)
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noiseOfId
Looks great!
Was thinking whether there is a way to create something similar to a sheeter daemon in realflow.
Maybe pointCloudBuilder with the kdTree could be a start...
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pshipkov
I think kdTree will be enough. You can use it to add inbetween points to the original point cloud. The new ones will inherit properties, of the original points.
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pshipkov
Think krakatoa ...
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plars
Thanks Peter! All very interesting tools. I really like how you set up the direction diffusion, and appreciate the video about it. A couple titles in this video seem to use a similar system.
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ruchit
If possible, someone please upload soup and BE_VDB for Maya 2016 Service Pack 5 Linux.
Due to firewall issue download link is not working here.
Thank you
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noiseOfId

https://wetransfer.com/downloads/5809d9bd233ef954227dc3ffd87dad3220170302072632/b9473feea76be6b8cadcbac4e97ff85e20170302072632/070673

 

does that work?

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ruchit
Thnx , i will try 2moro at work
Thnx again
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noiseOfId
Quote:

I think kdTree will be enough. You can use it to add inbetween points to the original point cloud. The new ones will inherit properties, of the original points.

Think krakatoa ...

You mean like the Repopulation Modifier?

I was thinking about doing it for a fluid sim so I probably need to set some more rules such as speed and direction in order to gives nice sheeting.

But it seems like the kdTree is not working properly for me. Sometimes I have to safe and reopen the scene, but does not alway fix it.
I think the issue is only with the outAveragePositionPP. The rest seems to work as expected.

 

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pshipkov
What is the problem you are seeing ?
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