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noizfactory

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Reply with quote  #16 
Great updates Peter! I can't find the examples for collide in the new scenes archive...
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manuelito

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Reply with quote  #17 
Hi there!

Thanks for the great update. Can you explain the usage of the bulging a little bit more? I try to make collide a sphere with a cube using the "collision object centroid" direction, so that my cube does squash the sphere from the outside. This works nice, but when I activate the bulging, I got strange pops when moving around the collider and the result does not seem to be correct. I tried to set different distance and displacement settings, but nothing seems to work. I might use it in the wrong way.

I also don't understand why there are two distance settings, one called the "bulge distance" and one "distance" inside the "Bulge Displacement Ramp" section.

Greets,
Carlo
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pshipkov

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Reply with quote  #18 
You guys were right. The scenes archive was not updated. I don't know why, probably the ftp process got interrupted or something. It is done now.

@manuelito
Bulging produces soft organic look "at touch", otherwise the procedural collisions tend to be "hard".
Also, it can be used for many other interesting effects.
There is a scene called "collide2_bulge.ma" - check it out - it is exactly this - cube and sphere colliding with bulge. The second video on the examples page is from that scene.
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roshanfx1

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Reply with quote  #19 
Hi..Rendering the fluid exported VDB mesh is rendering fine but its voxelated..Maya 2017 Arnold


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ourouk

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Reply with quote  #20 
Quote:
Originally Posted by roshanfx1
Hi..Rendering the fluid exported VDB mesh is rendering fine but its voxelated..Maya 2017 Arnold


Hi, I think it's BE_openVDB related and not SouP, btw did u set the density layer to "density" in the BE_VDBArnoldRender ?
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