Registered: 1290745454 Posts: 579
Reply with quote #16
Great updates Peter! I can't find the examples for collide in the new scenes archive...
Registered: 1424448413 Posts: 15
Reply with quote #17
Thanks for the great update. Can you explain the usage of the bulging a little bit more? I try to make collide a sphere with a cube using the "collision object centroid" direction, so that my cube does squash the sphere from the outside. This works nice, but when I activate the bulging, I got strange pops when moving around the collider and the result does not seem to be correct. I tried to set different distance and displacement settings, but nothing seems to work. I might use it in the wrong way. I also don't understand why there are two distance settings, one called the "bulge distance" and one "distance" inside the "Bulge Displacement Ramp" section. Greets, Carlo
Registered: 1288636266 Posts: 4,646
Reply with quote #18
You guys were right. The scenes archive was not updated. I don't know why, probably the ftp process got interrupted or something. It is done now.
@ manuelito Bulging produces soft organic look "at touch", otherwise the procedural collisions tend to be "hard". Also, it can be used for many other interesting effects. There is a scene called "collide2_bulge.ma" - check it out - it is exactly this - cube and sphere colliding with bulge. The second video on the examples page is from that scene.
Registered: 1480244143 Posts: 4
Reply with quote #19
Hi..Rendering the fluid exported VDB mesh is rendering fine but its voxelated..Maya 2017 Arnold
Wanting the recipes
Registered: 1290508229 Posts: 178
Reply with quote #20
Originally Posted by
roshanfx1 Hi..Rendering the fluid exported VDB mesh is rendering fine but its voxelated..Maya 2017 Arnold Hi, I think it's BE_openVDB related and not SouP, btw did u set the density layer to "density" in the BE_VDBArnoldRender ?