pshipkov
tetrahedralize - replaced the original basic mesh reconstruction with Screened Poisson Reconstruction (the standalone library by Michael Kazhdan and Matthew Bolitho)

Made two more videos showcasing the new features:

[tetrahedralize3]

[tetrahedralize4] 
http://soup-dev.com/videos/tetrahedralize_morph2.mp4

smoothSimple - fixed a bug that prevented it from preserving the mesh boundary

tensionMap - fixed a problem when mode=curvature and direction is turned on

instanceManager - tweaked UI values and behavior for more clarity regarding "border" occlusion



Open-sourced the gpuCacher node. Included is readme.txt for more information.



Scenes archive and examples page are updated accordingly.
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omento
Peter, the work you do amazes me. Where did you learn all this stuff? It's ridiculous :)
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pshipkov
Thanks for the good words.
Not sure how to answer your question, but i really enjoy making things - on the computer or in real. Also i type fast - that helps :)
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ourouk
Hi and thanks for the update !

btw, do u plan to buy some mic one day ? :)
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pshipkov
My daily job is very demanding, as a result I barely have time for coding, let along for videos.
I tried with a mic and noticed that i waste more time that way.
If i have a script (subtitles) i stick to it more strictly and the whole thing goes faster. Do 1, do 2, etc.

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ourouk
Ok that makes sense :)
thx
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Maurizio1974

HI Peter

Kick ass release as usual !!!!
Quick question, is there any way to get the last remesher of the older release (2016-09-04) ?
It was useful to me to get a mesh with triangles with equal length or similar at least.
Is there a way to do it now with this algorithm ?

Thank you no matter what for all your hard work SOuP rules !

Mau

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pshipkov
you still can do that. same workflow. turn on the conform option.
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Maurizio1974
pshipkov wrote: you still can do that. same workflow. turn on the conform option.

Hi Peter

I tried to turn that attribute on , but nothing changes , am I supposed to do additional steps ?

Thx for the fast response

Cheers
M.
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pshipkov
you need a point cloud on the input. do you have that ?
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Maurizio1974
pshipkov wrote: you need a point cloud on the input. do you have that ?

that makes sense !!!

all good

thank you !

M
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