please tell me, the soup shatter somehow can make displacemetn on faults, as does Houdini or puldownpro?
Sorry for my english
please tell me, the soup shatter somehow can make displacement on faults, as does Houdini or puldownpro?
pshipkov wrote: Not really. At least not as part of the built in the node functionality, but you can quickly do that if need. In a fully procedural manner.
Please do not tell me in more detail?
or you talking about a shader?
pshipkov wrote: Check the attached file.It shows one way of detailing interior faces and applying modulated noise to them.There are plenty of variations of the outlined idea that can be used in different cases.
Very thank you!
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