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pshipkov

SOuP Jedi
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Posts: 4,711
Reply with quote  #1 
Deprecated Maya2015 builds - the ones from the last release have been moved to the "old builds" archive.

Added support for Maya2017.

tetrahedralize - the old node have been rebuilt from scratch. Now it offers multiple different methods for constrained and conforming tetrahedralization, cellularization, triangulation. Also convexHull, tessellation and remeshing.
The example scenes archive is updated with new scenes showing some of the new features.

http://soup-dev.com/videos/tetrahedralize1.mp4
http://soup-dev.com/videos/tetrahedralize2.mp4
http://soup-dev.com/videos/tetrahedralize3.mp4
http://soup-dev.com/videos/tetrahedralize5.mp4
http://soup-dev.com/videos/tetrahedralize6.mp4
http://soup-dev.com/videos/tetrahedralize7.mp4
http://www.soup-dev.com/videos/tetrahedralize_remesh.mp4
http://www.soup-dev.com/videos/tetrahedralize_morph.mov

instanceManager - added border edges masking and ability to use selected objects as modifiers

mergeVectorArrays - merges multiple vector arrays

audioToArray - added explicit control over sample rate, number of channels, start/end frame (clipping range)

morph - target weights can go beyond the 0-1 range, slightly updated GUI

blendShapesManager - threshold exposed in GUI, added new features for merging of maps and mirroring of targets

copier - copy-stamping of arbitrary data (as 4d arrays) exposed as input/output multi-array attributes

Consolidated all examples into a single page. This makes it more accessible and is easier to support.

------------------

I planned few more things for this release but support for Maya2017 took a lot longer than expected, so i decided to release what's already in place.

Powerfull collision deformer, instanceManager slope modifier, contour deformer and improved copier performance need some more work and will be for the next release.
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camelias

First taste
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Posts: 2
Reply with quote  #2 
Hi Pshipkov 

Thanks to added the new version of SOuP for Maya 2017 but I tried to load it and it shows me : 

Code:
// Error: line 1: Unable to dynamically load : C:/.../plugins/soup.20160904/plugins/SOuP.mll
La procédure spécifiée est introuvable.
//
// Error: line1: La procédure spécifiée est introuvable.
  (SOuP) //


The latest download of SOuP for Maya 2016 works fine with Maya 2016 but not the plugin for 2017.


Thank you for helping
Camelia 


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bazuka

Asking for seconds
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Posts: 42
Reply with quote  #3 
yap, not working in m17

The specified procedure could not be found.

i guess we r missing some dlls?
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pshipkov

SOuP Jedi
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Posts: 4,711
Reply with quote  #4 
Did the plugin actually load and only spit some error ?
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bazuka

Asking for seconds
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Posts: 42
Reply with quote  #5 
nope not loaded, just drops an error
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pshipkov

SOuP Jedi
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Posts: 4,711
Reply with quote  #6 
I think i may have linked against Maya2017 beta libs. Did that with the final version. Hope this solves it.
Download and try again.
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pshipkov

SOuP Jedi
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Posts: 4,711
Reply with quote  #7 
updated the initial post with links to new tetrahedralize node videos.
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bazuka

Asking for seconds
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Reply with quote  #8 
works now

great work man ;)

cheers
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pshipkov

SOuP Jedi
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Reply with quote  #9 
good to hear.
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Toast

Asking for seconds
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Reply with quote  #10 
Cool peter, thanks for the boundaries in instance manager! 
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pshipkov

SOuP Jedi
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Posts: 4,711
Reply with quote  #11 
IMPORTANT:
Please re-download the latest SOuP archive.
I had to tweak something little but didn't want to release new version.
Thanks.
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camelias

First taste
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Posts: 2
Reply with quote  #12 
works for me too
Thanks :)
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sepu

Wanting the recipes
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Posts: 73
Reply with quote  #13 
Very Cool update Peter! nice work on the tetrahedralize node. Nice to see stuff from Houdini into Maya. 
Thanks for the 2017 support as well!!
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pshipkov

SOuP Jedi
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Posts: 4,711
Reply with quote  #14 
Actually I was not aware that Houdini got proper tets literally until 3 weeks ago.
I guess I was off the box more often than I thought.
Still, jets later than never.
The other day gave them a real try.
See tetgen in there. Great stuff.
:)
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pshipkov

SOuP Jedi
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Posts: 4,711
Reply with quote  #15 
My goal is to prep the field for proper muscles framework and simulation.
I hoped to get and poweful collision deformer in this version too, which is the second part of the equation, but osx support wasted much more time than anticipated.
Then there is the third part - automation and (semi) procedural fitting.
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