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pshipkov

SOuP Jedi
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Reply with quote  #1 
morph
=====
Added weight map modifiers.
watch this video tutorial showcasing the basics

curlNoiseField
===========
Added phase controls.

arrayBlend
========
Fixed memory leak.

In the next version i plan to work on this:
copier speedup
cocoon update
pointCloud emitters subframe emission sampling
Feel free to add things to the list.
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RacoonBear

Help ! I must learn SoUP
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Posts: 179
Reply with quote  #2 
I removed the custom SoUP shelf and moved all SoUP icons to to my own custom shelf, right clicking strictly on the steaming bowl icons brings up only these SoUP commands, is this list correct, if so it has shrunk since previous versions of SoUP ?

SoUP_caputre.png 

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djx

Node Bending
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Posts: 221
Reply with quote  #3 
Hey Peter, the title of this thread is a little confusing... If I add 1 to each number it looks better :)
Even so, thanks for the morph updates. Nice!

David
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pshipkov

SOuP Jedi
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Reply with quote  #4 
Fixed the numbers.hehe

Racoonbear - this does not look right to me.
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RacoonBear

Help ! I must learn SoUP
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Reply with quote  #5 
pshipkov - All I did was move the icons to a custom shelf before updating SoUP ?
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AlexRideout

Asking for seconds
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Posts: 26
Reply with quote  #6 
Any plans on updating the shatter node for performance? Currently still one of the features that Maya lacks for simulation without support from plugins like fractureFX or pulldownit. With some performance fixes, I think the SOuP node would be invaluable. (I am currently seeing between roughly 8-20 seconds to shatter a cube into 100 fragments)
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plars

Node Bending
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Reply with quote  #7 
Nice new modifier menu, and thanks for the video explaining it. Faster to work with, and I'm guessing better performance than the Attribute Transfer weightPP setup.
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RacoonBear

Help ! I must learn SoUP
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Reply with quote  #8 
I got it working, unfortunately you can't move the SoUP icons out of the SoUP shelf and expect them to work naturally as they should. 
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pshipkov

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Posts: 4,639
Reply with quote  #9 
I just realized that the Linux builds for Maya 2016 and 2016.5 have a version of the copier node that prints some info in the console - a leftover from profiling i did recently.
If you are using this version of SOuP please download the archive again (which i updated), to get rid of that "noise" in the shell.
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chrisamos_soup

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Reply with quote  #10 
Hi Pshipkov, 

Will like to say a big thank you for all the support and cool stuff. Really appreciated. With the surface tension node. Is it possible to get this effect. Am not able to get this effect with the tension node. The effect i get with the tension node is the second image. Wish the tension node can give an effect like in image one.
This images are from cinema4d Tools4D Advanced Topology Maps plugin. Is There a way to have a collision deformer in Maya with soup just like my cinema4D collision deformer. Thank you.

Capture.JPG 
Capture2.JPG 
Capture1.JPG 

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pshipkov

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Reply with quote  #11 
Easily.

[image]

 
Attached Files
ma c4d_torus_bulge_colors.ma (89.58 KB, 14 views)

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chrisamos_soup

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Reply with quote  #12 
Thank you Pshipkov for the scene file. Is it possible to use a mesh for the bulge effect which takes on the shape of the mesh creating a bulge effect.Just like the image below. I have provided a link to the video below. 
Capture3.JPG 




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pshipkov

SOuP Jedi
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Posts: 4,639
Reply with quote  #13 
of course. you can use mesh geo to do the push out.
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