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levi

First taste
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Posts: 13
Reply with quote  #16 
Hey pechart,
Did you manage to find a solution to hooking up vray shaders to the copier node?
 
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Pizzaman

Asking for seconds
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Reply with quote  #17 
The same scene for Arnold...

 
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ma copier_vtxColor2shader_arnold.ma (95.44 KB, 0 views)

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pechart

Wanting the recipes
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Reply with quote  #18 
Quote:
Hey pechart,
Did you manage to find a solution to hooking up vray shaders to the copier node?


To be honest, I can't remember exactly. I think I did set up several copiers in the end, one for each shader (there where only three, so that was quick and easy).
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levi

First taste
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Reply with quote  #19 
Quote:
Originally Posted by pechart


To be honest, I can't remember exactly. I think I did set up several copiers in the end, one for each shader (there where only three, so that was quick and easy).


Makes sense.  Thanks for the update.  In the end I was able to get different textures working inside one shader using that method, but I couldn't get Vray to accept piping multiple shaders into a ramp.    
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