Hello dear SOuP users.
I'm trying to create a rain setup suited to high speed camera moves.
I find pretty easy to generate points, setup the scale of the drops depending on the distance, etc. BUT there's one thing I would like to avoid : Evaluating all the positionPP and then filter the result. Instead, I would like to evaluate only the needed points in worldSpace.
I've tried to detach the worldMatrix from the scatterNode, but it seems the points are only generated in the bounding box of the source object.
Is there a way to generate points in world space and move the area of generation without moving the points ?
Thanks in advance