rolfcoppter
Hey guys,

I am wondering if anyone knows of a way to have a plane always face camera without having to manually use an Aim constraint.

Basically, I have a plane that that will be placed on top of a torch rig and I need it always be facing the camera. Now I understand this could be done by a simple aim constraint but there can be 20-50 (small exaggeration) torches in one shot and there are many shots.

What I am wondering is there a way to rig this plane to automatically hook up to the shot camera in a scene and face that shot camera without having to manually make the aim constraint. Also, I am wondering based off of limited licenses of soup plugins if this can be achieved without the use of soup nodes. 

I can script a solution if I know the correct process to move forward with so if anyone can point me in the right direction that would be greatly appreciated.

Thank You,
Jordan
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pshipkov
The simplest solution i can think of is putting a script node in the shot camera asset that executes on scene load.
You can put couple of lines there looking up the scene for these planes and aim constraining them to the camera, if they are not already.
If the shot camera is not referenced then put the script node in the shot scene.
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