I have a point node where input geo colors (which are 0-1), are being pushed into a range from 0-10. When I sample the values with a display component, they look correct; however, when I plug the point node into a mesh.inMesh connection, the values get clamped to a value of 1.
geo.worldMesh --> pointNode.outGeometry --> newGeo.inMesh
rgbaPP(0-1) rgbaPP(0-10) rgbaPP(0-1)
Is the default color set being created by maya to hold the color data being clamped by default? I don't recall having this behavior before.
I'm using maya2017 with version of SOuP released March 24, 2017. The mesh was originally created with MASH in maya 2017 using the color modifier, but the color was further manipulated with SOuP.
Thanks in advance.