plarson
I noticed that Next Limit released a new version of RealFlow that integrates directly with Maya(including a demo). It currently has fewer daemons than the standalone, but I imagine it will catch up in future versions. Regardless, it's quite nice to be able to animate in Maya and preview the simulation directly. I wonder what kinds of interesting things SOuP can do alongside it, with that integration.
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pshipkov
Looks really good. Thanks for the heads up.
They have to take that route to compete with Bifrost.

Need to play with it a bit to see what it does and how.
Just requested a demo.
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pshipkov
Hmm, it downloads and installs the old read-Realflow-cached-data-only plugin.
Do i miss something ?
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plarson
Did the file you requested end up being realflow_maya_v1_0_0_0026_x86_64.exe? I noticed that dropdown lets you also request the other plugins.

It is lacking Hybrido, so it probably isn't as good as Bifrost at large oceans for now. But it seems great for viscous materials. Here are a couple basic experiments I did with it the other day.
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pshipkov
loking good. Will try again to request tmrw.
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plarson
Great! I'm really interested in your thoughts on it.

It seems that emitter objects, collision objects and daemon falloff objects can be deformed with pretty expected results. Being able to output inactive/display nParticles provides a good amount of information. Also, channels for things like speed and weight values for mixing colors in shading can be attained quite easily. They have a couple videos on the subject.
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