I'm hoping one of you soup ninja's can help me out with a super noob problem.
I'm trying to figure out how to project (using rayproject node ...I guess) a curve onto a surface. For some reason I just can't figure this out myself (stupid I guess :D ). Is there anyone out there that could help me out with a simple sample scene? I know there's plenty of scenes in the old examples folder ...but those deal only with polys and particles not curves.
I know there's a "project curve to poly" feature already in Maya but in my case that doesn't seem to work as I hoped.
The problem is that I have a deforming surface (ocean) and I need an object (boat) to travel across the surface using a motion path that represents the deformed ocean surface. If I project a curve to the surface (using Maya's built in feature) it looks just fine, but the problem arises when the surface starts deforming (waves)... then Maya can't figure out what the 'start' and 'end' of the curve actually is ...so the motion path keeps "flipping" out, which is not good.
That's why I'm wondering if SoUP could provide me with some control/method of doing this that would not "flip" on me.
Perhaps even a way to "force lock" the start and end of a "rebuilt" curve.
Any ideas/help/suggestions to solve this would be much appreciated.