samadoni
Hi,

I'm wondering if it's possible to hijack this maya node and feed the input components to be able to use it procedurally.
Basically, i want to use this node to smooth the vertex color created by a bounding object and the attribute transfer.

thanks
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pshipkov
There is a node called blurPointAttribute. It does exactly what you are looking for.
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samadoni
haaaa cool i missed this one thanks
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