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Debbie

First taste
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Posts: 4
Reply with quote  #1 
Hi there 
Is it possible with SOUP to offset the animations of the instances according to the growth of the tree? For example I would like to animate the growing leaf as it appears and not it appears out of nowhere. I aloready have an alembic geo growing and instantiated. At the beginning of the growth of the tree´s branches animation the leaves work perfectly, but as the branches grows, the leaves appear already in the stage of the animation in which they are already grown, generating a pop of the leaf.
Any ideas?

Thanks
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pshipkov

SOuP Jedi
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Posts: 4,711
Reply with quote  #2 
I can think of couple of different ways this can be done.
If you have a scene - please post it here or email it to me and i will take a look right away.
Thanks.
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Debbie

First taste
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Posts: 4
Reply with quote  #3 

Thanks!
I don´t know if is the best idea, probably not, but I was trying to extract the point position of the leaf, and I someway how, set the frame one of my animation to start only when these points get visible...But I was not able (I lacked knowledge)... :(

I attached two files, one of my scene the other my animation(abc)
Thanks again.

 
Attached Files
zip PFX_SoupTesting_007.zip (1.40 MB, 2 views)

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pshipkov

SOuP Jedi
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Posts: 4,711
Reply with quote  #4 
Check the attached scene.
Maya's instancer does not support time shifting, so you have to use the copier node.
I think i messed up a bit the leaf placement, but this is more for the idea.
Everything i did was to add an arrayExpression node with one global seed() and rand() per-point calls.

I got a lot of crashes with Maya2017. Things that used to work just fine before are now causing troubles around here. I advise you to switch to VP1 if you can.
Maya is really not looking good these days. Lots of VP/OGS/Qt crashes.

 
Attached Files
mb PFX_SOUP_Testing_007.mb (83.99 KB, 6 views)

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