Trying to recreate one of the scenes in the archive where attribute transfer passes goal weight to particle. for some odd reason the particles are disappearing after the bounding volume passes by the scatter shape.
Any help greatly appreciated, scene attached.

(Peter I sent you a similar file via email, please ignore it)

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Hi JeremyR,

I tend to have problems when a particle goal has a zero value.  If you change your runtime expression to something like:

particleShape1.goalWeight0PP = 0.01 + attributeTransfer1.outWeightPP;

They don't disappear anymore for me when I add that small value.

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Thanks Levi, that did indeed work.
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