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JeremyR

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Posts: 1,053
Reply with quote  #1 
Trying to recreate one of the scenes in the archive where attribute transfer passes goal weight to particle. for some odd reason the particles are disappearing after the bounding volume passes by the scatter shape.
Any help greatly appreciated, scene attached.

(Peter I sent you a similar file via email, please ignore it)

vid:
http://sendvid.com/l285oc04

 
Attached Files
mb Particle_GoalWeight.mb (94.36 KB, 1 views)

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levi

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Posts: 14
Reply with quote  #2 
Hi JeremyR,

I tend to have problems when a particle goal has a zero value.  If you change your runtime expression to something like:

particleShape1.goalWeight0PP = 0.01 + attributeTransfer1.outWeightPP;

They don't disappear anymore for me when I add that small value.

-Levi
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JeremyR

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Reply with quote  #3 
Thanks Levi, that did indeed work.
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