JeremyR
i have a standard paintfx tree system that is animating using the paintfx animation controls. after mapping cylindrical uv map the uvs seem to swim across the mesh as it animates which it undesirable. how do i lock the uvs so they remain static on the animating mesh.
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pshipkov
I dont think there is an easy solution to this.
One possible way is to transfer uvs from a static object.
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JeremyR
IS it because of the method I have used which has caused this or is this very common?
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