TiaanF
Hi Guys,

Any help will be mostly appreciated. Is there any way to add UV's or Transfer UV's to an combined/converted vdb to Polys in Maya. I know how to do it in Houdini but need to stick to a Maya workflow. 

Thanks
T
Quote 0 0
pshipkov
Yes, there are multiple ways how to do that.
If you have am example scene that you can provide, i can try showing you right there.
Otherwise, the solution depends on your "source", "input" data that contains the UVs.
That will define how they get propagated to the resulting geo.
Quote 0 0
TiaanF
Hi pshipkov,

Thanks for the assistance regarding my problem. Please see scene attached. I've just made a quick mockup with a character and the vdb nodes. This character will animate and want to add displacement to him without sliding uvs. I just did a quick AutoUV for now.

Thanks and all the best
T
Quote 0 0