redpawfx wrote: Is the source available for this anywhere? Arnold changes rapidly, and as soon as a new version comes out, this download will potentially not work with it anymore.
we'd like to be able to compile it ourselves whenever we switch up to a new version of arnold and MTOA.
Here is the GitHub Repository
Anyone tried this with some hi-res fluids? Just wondering how fast is it to cache Maya Fluids to vdb instead of maya native format.
Edit: Just tested it - almost same speed, good bye mcx!