jujut
Hi all,

front.png 
I would like to present you a website created by Jason Mertens and myself : http://www.octoplug.xyz
We decide to distribute plugs and shaders for maya/arnold, already used in production.
Plugs build for maya 2017/2018 for linux and windows.
Shaders build for arnold5+.

For maya:

- modulate :
modulateC.png 
A node for modulate components (edge,face,vertex), weightsList and vertexColor via locator/curve/mesh/position.


- deformers bundle:
05.jpg 
A collection of deformers:
. wave
. vortex
. ripple
. motion
. tension & compression
. wake (bonus)


- rbf suite :
rbfB.png 
A suite of nodes based on the radial basis function, for interpolate different kinds of information based on input locations.



For arnold:

- rbf shader suite :
rbfShader_01_anotations.jpg 

Bundle of shading nodes base on the the radial basis function. Those nodes can be used to drive and interpolate different kinds of shading information based on input locations:
rbfShader, rbfRGB, rbfFloat and rbfVector


- color light filter :
rbfColorLight_01.jpg 

Two color light filters for Arnold:
rbfLightFilter : drive and interporlate color based on input location (radial basis function)
rampLightFilter : create a softness ramp with multiple colors


- procedural noise : 
noiseThumb2.jpg 
Collection of Noises and Procedural shaders: fbm, ridged, simplex, simplexFlow, worley, flakes, spot


- iridescence shader :
irid_produit.png 
An iridescence shader for reproduce thin film interference.



In progress right now, a plugin for creating procedural strands in maya and renderable with arnold5+:
all.jpg  all2.jpg 

Thanks
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pshipkov
Dang !
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mecca76
Awesome!
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Loy2e
YOWN !
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