Registered: 1485440021 Posts: 142
Reply with quote #1
Hi！peter. You know that both the particles and the cloth have pp . attribute But the hair does not have the pp attribute, or does not have the pp attribute to the user. Can there be a node, nHairToArrays? thank you! peter. : )
Registered: 1288636266 Posts: 4,711
Reply with quote #2
There is not much available in the Maya public API about the hair system.
Let me sniff around and see what i find lurking inside the node, but for now my hopes are low :) There are two nodes in SOuP: curvesToPointCloud and blendCurves. Some guys requested this a long ago. With this you can combine all the curves of a hair system into a single point cloud and with blendCurves (and/or other soup nodes) you can manipulate them at once - basically escaping the bottleneck Maya has when dealing with many individual objects. There is an example scene that you can check.